posted ago by acp_k2win ago by acp_k2win +49 / -2


Plays in your browser with keyboard and mouse (sorry phone users). Takes about 40 seconds to 1 min to download.

You are stuck in a spooky library and can't leave all of the books are in the right place. A supernatural presence is in there with you! Avoid it, return the books, and escape!

Please play the game and leave any thoughts or observations you may have, including negative feedback. For this test we are specifically hoping to get feedback on the monster behavior, detection, pursuit, etc, and how it feels to the players.

New in this release are configuration settings for brightness, mouse sensitivity and field of view. I recommend using the lowest brightness you can handle for the most fun experience.

Also there is now a setting to change the standard "click and drag" interactions to "click to pick up, click to release". This is specifically to help those playing on touchpads. Click and drag is the recommended setting.

If you have technical problems like hanging or failing to load or framerate or graphics issues please provide your browser version, your cpu type and speed, your ram size, and your video card info.

Thanks for playing!

Comments (17)
sorted by:
deleted 5 points ago +6 / -1
acp_k2win [S] 6 points ago +6 / -0

Ty for playing and feedback.

The second room with the table?

Do you mean the room right after you open the door to the starting room?

Currently no difference between medium and hard difficulties, we are hoping to get some feedback on the AI and pursuit and adjust from there. Journalist difficulty just always highlights so it removes the mechanic of looking for shelves while being chased.

I think you can generally avoid the monster attacks if you are sprinting but the spring meter does eventually run out. Might decrease sprint stamina on higher difficulty.

deleted 2 points ago +3 / -1
acp_k2win [S] 2 points ago +2 / -0

rgr that, thanks

deleted 1 point ago +1 / -0
Assassin47 2 points ago +2 / -0

The monster didn't seem to be able to hit me as long as I kept moving, since it stops and winds up its attack.

I got a game over while sprinting from the monster.

cartoonericroberts 4 points ago +4 / -0


I don't think this style of game is for me.

cccpneveragain 4 points ago +4 / -0

I played around with it a couple minutes of a lunch break. It loads for me now in Linux. Doesn't run that well, but I haven't the slightest idea if I have the correct drivers or anything I never game on this machine anymore. I tried your last iteration on my mini PC that I do have set up with Windows for gaming and it worked pretty well, I'd say great considering the weak hardware. I'll give it a try tonight and play it a bit. Not totally my type of game, I'd prefer to blast the monsters with a machine gun, but I like the aesthetic.

Does the high and low setting for graphics do anything at the moment? I tried that on my Linux run and it doesn't seem to and then it would reset itself to High anyway.

Also, I'm really curious to read "Creative Title", can we get that on the book club next time?

cccpneveragain 3 points ago +3 / -0

Played it some more. Works a lot better than the last time, particularly things that should be easy like opening doors etc. I'm still not very good at it. Flashlight is a good add. The AI is unpredictable, which I think partly is a good thing for making difficulty, but others it would sort of bug in place, like one of the others said the middle of the room. One other thing I noticed is I wasn't consistently getting credit for objectives when I placed the books in the shelf in the starting room. Am I required to place them in order? I just put in whatever book I found first and it wouldn't always mark it off the objectives.

acp_k2win [S] 1 point ago +1 / -0

One other thing I noticed is I wasn't consistently getting credit for objectives when I placed the books in the shelf in the starting room.

thats a bug we thought was fixed, any possibility you could record a movie of it?

cccpneveragain 2 points ago +2 / -0

Well, I tried. I just did about 5 deaths, probably 10-15 books. Not one of them had an issue. When I played earlier almost all of them were failing. I guess that's troubleshooting for you...

NihilistCaregiver 3 points ago +3 / -0

[opens door and sees something]

well fuck me 😨

Assassin47 2 points ago +2 / -0

Newgrounds? That takes me back.

Is there a way to go fullscreen?

acp_k2win [S] 1 point ago +1 / -0

should be a button with arrows in the lower right below the game frame, fullscreen is the better way to play it

Assassin47 2 points ago +2 / -0

Thanks, for some reason it wasn't working when I first tried it.

I feel satisfied with myself just for figuring out the map.

LaptopWillEatThisAcc 2 points ago +2 / -0

It's great to see you took a lot of feedback from the last thread. I really appreciate the new mode for holding things with a single click; it works perfectly! It's also cool to see that you can stun the monster now by throwing a book at it, and that you fixed the visible daylight thing I spotted.

The menus look a lot nicer now that you've made custom assets for them.

The first thing I noticed in game was the camera angle you start the game with, which has the new tutorial paper and also the blackboard on the wall with your objectives both visible. It's cool to have this tutorial in game, though if you read it straight from your starting position, the lighting makes the paper a little dark and hard to read. Maybe you could allow the player to look around while holding the paper to adjust the lighting?

The second thing is that several times, I accidentally closed the tab because I wanted to try out sneaking, but Ctrl + W happens to be the shortcut for closing the tab in my browser. I'm not really sure if there's a workaround for this, on the user's side or on your side. Ctrl is just such a natural button for crouching.

The flashlight is a great new feature not just because it helps you see better, but because the batteries you can find around the library both give you an incentive to explore it and help make it feel more full. On the topic of lighting, I love the spooky flickering light in the green section; that and some of the other additions really improve the place's atmosphere. I noticed some empty picture frames on the wall above where some spare batteries were in (I think) the green section; any ideas for what you'll fill them with?

The monster is a lot more intimidating now, especially because it can hear you from across the room even if you're just walking instead of sneaking. The screen distortion as you get closer to it is also a nice touch. It also seems to be a lot less confused now if you bump it from behind while sneaking, although I twice got into a situation where it pushed me against a wall, but it had only turned halfway towards me and couldn't attack, so it just stood still while we cuddled up. The second time, though, it eventually snapped towards me and attacked. It also sometimes stood still even after discovering me with plenty of room for us both to run, but personally, I thought that helped the intimidation factor; it's like it was deciding if it was worth the effort to end me, like swatting a fly. However, seeing its casual human jog mismatched with how slowly it actually moves when it's back to normal mode after you escape from it dampens things a bit.

Overall, it's a great improvement and really coming together well.

acp_k2win [S] 2 points ago +2 / -0

awesome, thanks a lot for playing and feedback

I believe the sneak is a toggle but you are right that is kind of an unfortunate control combo

The jogging thing is something we also noticed, and are still figuring out. But probably time to stop kicking the can down the road and dig into it this late in development