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posted ago by Gamerarch ago by Gamerarch +28 / -0

To elaborate on the question in the title; what's that one level/section/area of a game you really like that stops you wanting to restart/replay the game at all?

I've got three personal picks to start the thread off myself:

  • Taris - Star Wars Knights of the Old Republic. - While not the most egregious example I just can't stand going through the place for about the fifth time. I've lost my data for my playthroughs beyond Taris on four separate occasions and I just can't face going through that place again. Yes, I'm aware of a mod to remove it, but that's not the point of this thread.

  • The Fade (Mage Tower) - Dragon Age Origins. - If you've ever played the game it seems like there's a chance you got filtered here too. I've quit on that section twice and even thinking about it kills my motivation to restart the game for a full playthrough. Mod thing applies here too.

  • The Arena - .hack// G.U. Trilogy. - Literal filler in every single entry of the trilogy. The fights aren't interesting or fun or even challenging, but they waste your time and I just can't be bothered with them again. Awful inclusion.

Comments (62)
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11
clit 11 points ago +11 / -0

The Water Temple from Ocarina of Time. Makes me want to kick a baby.

8
TrumpWonByALandslide 8 points ago +9 / -1

I've never met a person that enjoyed the water temple. I don't even know why they include water levels in games at all. They almost always suck.

10
Gamerarch [S] 10 points ago +10 / -0

Water levels, ice levels and sewer levels; the unholy trinity of shit design.

1
raven0ak 1 point ago +1 / -0

add in volcano levels too

0
Iron_Wolf 0 points ago +1 / -1

Has any game perfected swimming under water?

2
CisSiberianOrchestra 2 points ago +3 / -1

Ironically, the New Game Plus version of the Water Temple is actually easier to complete than the original game. The New Game Plus mode of Ocarina of Time was supposed to contain more difficult versions of all the dungeons.

2
covok48 2 points ago +2 / -0

They originally were put in classic NES games to make them harder because without the difficulty many of those games are super short. Why that trend continues I have no idea.

2
raven0ak 2 points ago +2 / -0

generally ppl enjoy challenge, too easy is just too boring generally ...but there is also fair difficulty and unfair difficulty, often devs mistake its latter that ppl like

3
Kaarous 3 points ago +3 / -0

To this day I still own the Nintendo Power guide for it, just because it was such a bitch and a half to actually get done. Spatial puzzles can go fuck themselves.

5
covok48 5 points ago +5 / -0

Sonic 3. You know the one:

https://retronauts.com/article/1102/the-carnival-night-zone-barrel-a-quarter-century-of-ups-and-downs

Answer was in plain sight too. Didn’t stop myself and all my friends (and their parents) from getting stumped.

3
Indipendepede 3 points ago +3 / -0

What an arrogant twat.

Obviously they're arrows

Looks like a fucking rhombus to me, mate.

This is how horrible design happens- the developer thinks it's obvious because he doesn't need to make any mental leaps in logic since he started with the conclusion. It's also why testers are important, so someone with fresh eyes can look over something and say "Hey, nothing here or leading up to this point has lead me to believe I should use the D-pad to affect this thing in this way".

3
ParadigmShift2070 3 points ago +3 / -0

looks nothing like d pad arrows to me, I'll bet this twat randomly smashed the buttons and found the up and down work, then retroactively found 'clues' that fit the narrative

2
FromTheShadows 2 points ago +2 / -0

LOL. That thing never killed me, but when I first came to it, I was convinced that the only way to get past it was to use the second controller to make Tails jump hard enough on the barrel that it would open up a wide enough gap for Sonic to go down when it bounced up. Meaning that if you didn't have a second controller, or played with Sonic or Tails alone, the level was unbeatable!

1
Snipthetipandsip 1 point ago +1 / -0

FUCK. THAT. LEVEL!

4
Kaarous 4 points ago +4 / -0

Someone else said Water Temple, so I'll try a different answer.

There is one level of Donkey Kong Country 2 that drove my entire family insane trying to beat it. I don't recall the name, but it was filled with midair barrel cannons that you had to time perfectly or you died. That was it, just perfect input and hair trigger timing for the entire level.

4
clit 4 points ago +4 / -0

The entire game of DKC 2 is way too hard IMO. But your probably thinking of Barrel Cannon Canyon.

3
JiggsawCalrissian 3 points ago +3 / -0

Did it involve the word 'bramble'?

4
GibsonDawg 4 points ago +4 / -0

Ecco the Dolphin was a tough challenge most of the game but I enjoyed it and it grew on me. However, Welcome to the Machine is a level that literally appeared in my nightmares a couple of times. I eventually memorized the level and got past it but the latent frustration keeps me from playing it again.

2
FromTheShadows 2 points ago +2 / -0

Ugh, such an obnoxious, tedious abomination. I have no idea how anyone could possibly beat The Machine legitimately. There's so much rote memorization to commit and the level just goes on forever and ever and ever.

1
VoteCyborgTrump2040 1 point ago +2 / -1

This conversation is really making me want to play this game.

1
FromTheShadows 1 point ago +1 / -0

LOL. I do have nostalgia for Ecco, but it's a game I only ever beat via invincibility code. The sequel was much better.

0
VoteCyborgTrump2040 0 points ago +1 / -1

I don't think I played any SEGA Mastersystem games. I should really explore that console and see what's good on it.

4
J_Darnley 4 points ago +4 / -0

Nothing specific immediately springs to mind but I'd say mini-games in just about everything. They usually aren't very good and if you're forced to play them to progress it can be a PITA. I guess FF7 is a prime example of that.

3
Daucus9 3 points ago +3 / -0

Not a level but completing all the Mushroom sidequests in Kingdom Hearts 2 Final Remix.

There's one that requires you to juggle a mushroom heartless like 80 times and it depends on sheer dumb luck.

3
Cstriker01 3 points ago +3 / -0

Reindeer fuck-fuck hell from Crown of the Ivory King DLC in Dark Souls 2.

Landing on the Aircraft Carrier, Top Gun on NES.

Leviathan boss at the Docks in Divinity Original Sin 2.

Mass Effect 2 planet Probing

Dragon Age Origins Mage Tower Fade area.

3
covok48 3 points ago +3 / -0

That fucking aircraft carrier. When I played I just excepted to lose a life when starting a new level.

3
glow-operator-2-0 3 points ago +3 / -0

Landing on the Aircraft Carrier, Top Gun on NES.

u/cstriker01

u/covok48

Height = 200

Speed = 288

Angle = 45° - 60°

Some things you just don't forget.

1
covok48 1 point ago +1 / -0

Oh I know in hindsight. But telling me that at 10 year old would have gotten you a blank stare.

3
TrumpWonByALandslide 3 points ago +4 / -1

The post-game of many JRPGs.

GRIND. GRIND. GRIND. GRIND. GRIND. GRIND

Fifteen hours later

GRIND. GRIND. GRIND. GRIND. GRIND. GRIND. GRIND.

I've been through the FFX postgame too many times. Pretty sure it's been three or four already. Not doing it again.

Also, fuck blitzball.

3
CisSiberianOrchestra 3 points ago +4 / -1

Dragon Warrior for NES was the worst back in the day. If you wanted to get strong enough to explore a new area, it required hours of grinding. And if you didn't save your game often, you could lose all that progress in one unlucky encounter.

2
TrumpWonByALandslide 2 points ago +3 / -1

I replayed Dragon Warrior 1 on an emulator maybe a few months ago. Thank God for the fast forward function.

2
Gamerarch [S] 2 points ago +2 / -0

Revelations: Persona did me in like that. First off I locked myself into the bad ending which cut the final ten or so hours of story off at a diverging point about thirty hours earlier. Great. Next up I'd been spamming a singular persona, which of course, wasn't sufficient for the final encounter. This left me grinding for hours in the final dungeon outside of the last boss room, and in great JRPG fashion, I couldn't autopilot the battles because I'd randomly encounter some reflective enemy that'd undo thirty minutes or so of mindless mashing.

I'd never play that without a guide to verify my dialogue choices again.

1
VinCarver 1 point ago +1 / -0

At least there were only 30 levels lol. Not using a guide and having no idea where the green dragon was that guarded the princess drove me nuts.

1
raven0ak 1 point ago +1 / -0

personally liked ffx blitzball a lot; but fuk ffx-2 bliztshit and that spherecoin shit

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CisSiberianOrchestra 3 points ago +4 / -1

There's a mod for Baldur's Gate II that let's you skip the game's intro dungeon (it's not hard, it just drags on for a long time and it's boring). If you use the mod, you will begin the game outside of the dungeon and your inventory will contain all of the special items you would have found. I've used this mod for every playthrough after my first one.

Xen from Half-Life 1. After several exciting levels of battling against human soldiers who had (for the time) impressive AI, you get transported to an alien dimension full of boring and frustrating jumping puzzles. It was a disappointing final chapter to an otherwise amazing game.

The Favela mission from Call of Duty: Modern Warfare 2. If you stand still for so much as a moment you'll be swarmed by infinitely-respawning enemies coming from every direction. They're everywhere; on the roofs, in the alleyways, in the streets, etc. Playing this map on higher difficulties is frustrating as hell.

2
Handoverfist 2 points ago +2 / -0

The cerebral brain part in fallout 4. Shit sucked the first time. Never got past it again.

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SoleSurvivor 4 points ago +4 / -0

Fallout 4 is my favourite game of all time, but I wish I could skip that interactive cut scene

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Gamerarch [S] 2 points ago +2 / -0

You could skip it with a mod I guess, but as I said with my examples, that's not really the point of the thread.

2
SoleSurvivor 2 points ago +2 / -0

Mods don’t count

2
Gamerarch [S] 2 points ago +2 / -0

Yes, as I said with my examples and it not being the point of the thread.

Also christ, I just saw that name. I guess Fallout 4 being your favorite makes sense now.

2
SoleSurvivor 2 points ago +2 / -0

Sorry, I just get very annoyed with “there’s a mod for that” culture

1
Iron_Wolf 1 point ago +2 / -1

Name checks out

2
MustafaJones 2 points ago +2 / -0

The mini game in the Far Harbour DLC with Dima’s brain is way worse. Good thing someone immediately released a mod to skip it.

0
Iron_Wolf 0 points ago +1 / -1

That’s the one I was thinking of.

0
Iron_Wolf 0 points ago +1 / -1

At first I thought you meant the Kellogg brain mission, but yeah, this one sucks.

2
disgruntled_patriot 2 points ago +2 / -0

It's really weird how the story wants to dwell on Kellogg so much when he's just a flunky henchman who you're going to kill in the next mission anyway.

And he'll never be mentioned again.

Weird how they psyche you out with Kellogg's personality coming through Nick that one time immediately afterwards and that's the last you ever hear of it.

It's almost like they had more planned for Kellogg that they never got around to.

1
Handoverfist 1 point ago +1 / -0

I'm pretty sure that's what I meant

2
JuanTitor 2 points ago +2 / -0

Earthworm Jim probably hasn't held up well, but I remember hating the underwater in a glass submarine level. Goes from a Contra/Metal Slug style game to "don't touch the walls" real quick.

2
JiggsawCalrissian 2 points ago +2 / -0

Thats the first level I ever ragequit as a child

2
PunchingWood 2 points ago +2 / -0

Oh god yes I remember Taris in The Old Republic MMO and the entirety of KoTOR Taris as well, despite not having played KoTOR for like over 10 years. In the MMO, before Taris you had very interesting areas, a lot of people around. And then.. Taris, seemed like the entirety of the game quit there lol, couldn't even do the elite quests for a long time because there weren't enough people in the area.

I have the same feel with a lot of World of Warcraft stuff. Doing the same bit of story over and over and over again for alt characters. I think they're about to change it a bit, but it doesn't change how the leveling before that works. Like, I'd love to go around the original world again, but the way leveling works people just always pick the fastest way to reach max level. When they announced leveling changes I had hoped we could just do everything in the old zones to reach max level, unfortunately it still doesn't work like that, and you basically still have to do them in order so you just do the same starter zones every time.

Another game would be Read Dead Redemption 2, I played it entirely on PS4 first. Then I got a 'copy' of the game on PC, but the intro is ridiculous long and it's dumb they haven't bothered to make a 'skip prologue' option to get to the full open world for this game, seems like such an easy implementation for them.

2
IamM 2 points ago +2 / -0

Paper Mario 2, Chapter 4. Having to go through the shadow forest with a limited team/items and have a 5% chance per spawn of fighting an uberpowered daisy raid boss isn't fun, especially when you have to go back and possibly fight it later just to 100% the game.

2
FromTheShadows 2 points ago +2 / -0

"Return to the Cathedral" for Thief: The Dark Project. I just hated this level so damn much. The first part where you enter the cathedral and take the Eye is very creepy and atmospheric, particularly since you're wandering around in almost complete darkness while listening to constant chants of the Hammer Haunts. But when you get out and meet the one Hammerite ghost, everything falls to pieces. The guy talks like salesman which took me out of the setting, and he sends you all over the level on one fetch quest after another, all the while forcing you to dodge past the same groups of enemies over and over and over again, including at least one Hammer Haunt. It was just so tedious and obnoxious and only thrown in there to pad things out, and it made me not want to touch the game ever again once I finished it.

2
Ausernamegoeshere 2 points ago +2 / -0

Battle toads. The level where you have to drive at 300mph through an underground cavern.

That wasn't great.

2
blm-burnlootmurder 2 points ago +2 / -0

Trials of the Master sword on Master Mode. Too ridiculous and has stopped me from playing further in BotW.

1
Iron_Wolf 1 point ago +2 / -1

I loathe Apocrypha in Skyrim.

1
jormungandr 1 point ago +1 / -0

The final dungeon of Scarlet Nexus. The worst part about it is that the game expects you to play through twice to see the complete story from both protagonists' perspectives. I thought I might do so but that dungeon just went on forever and was so boring that I didn't bother with it after completing it once.

1
CmonGubMintGibMe 1 point ago +2 / -1

It doesn't stop, because I love every other part of the game, but I absolutely hate the Raiden and Emma Swimming section in mgs2.

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JiggsawCalrissian 1 point ago +1 / -0

Re6

Rooftops in China battle with Chris/ Piers/ Jake/ Sherry

when you play as Jake or sherry you cannot move on until all the enemies attacking Chris and piers are dead.

The catch is, Jake and sherry are on street level, Chris and piers are on rooftops. This is a game that deliberately skewed firearms in favor of melee so you're already at a disadvantage by design. The last enemy is a black helicopter and the fight takes place at night.

It's not about defending the boys from the enemies, it's more tedium as you wonder if your bullets are even doing damage

All while listening to one of the lamest soundtracks in gaming history (re5s score was soo good wtf happened??)

1
starsabove 1 point ago +3 / -2

The Fade (Mage Tower) - Dragon Age Origins. - If you've ever played the game it seems like there's a chance you got filtered here too. I've quit on that section twice and even thinking about it kills my motivation to restart the game for a full playthrough. Mod thing applies here too.

There's a mod on the Nexus that skips that section. Skip the Fade.

1
Iron_Wolf 1 point ago +2 / -1

The desert scene in uncharted 3

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Treckooxx 1 point ago +1 / -0

In breath of fire 3, in the story where you have to cross a desert and it feels like forever, just walking in one direction, if it's even the right one

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PoleWatcher 1 point ago +1 / -0

Atari Adventure maze to the black castle... OMG

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deleted 0 points ago +2 / -2