21
Comments (9)
sorted by:
6
HEXEN 6 points ago +7 / -1

Haven't watched the whole video yet, so these are just my uninformed impressions.

But my pleb inclination about this whole thing is that developers got tired of finding creative ways to compress files and the time it takes to do, and just gave up, which is why we have these massive hard drive monsters.

7
Warskullx 7 points ago +7 / -0

Part of the what kicked it off was the last gen of consoles. Decompressing stuff costs CPU cycles and the CPUs of the XBOne and PS4 were woefully underpowered. Combined with the ability to install games, developers stopped compressing and did get lazy.

The other issue is that high rez textures take up a lot of space. Plus they are a fantastic way to make microtransaction money. So games get flooded with 4K assets for alternate models and skins.

Finally, games are including a lot of shit you don't need. For example why should you download 4K textures if you aren't going to use them?

I'm hoping things have gotten bad enough that developers have motivation to reduce size. It is to the point where Xbox and PS5 players will have to uninstall games. You can only fit a handful of 100+ GB games on a console SSD. When it fills up someone gets uninstalled and that uninstalled game doesn't sell DLC as easily.

3
J_Darnley 3 points ago +4 / -1

For example why should you download 4K textures if you aren't going to use them?

In the old days I remember installers having the option to not install some assets. That would never fly with today's Computers For Dummies. The average user is too dumb and doing it automatically would probably require always online bullshit.

I've personally deleted some foreign language assets in games. Civ 5 had several copies of the opening cinematic only differing by audio language. (Have they not heard of multiple audio tracks? Even DVDs had that.) Likewise for Mechwarrior 5.

HD video already costs quite a bit of space especially if you don't want to pay the H.264 license fees. If you bump that up to 4K that is 4 times as many pixels. Similar for textures which would need a 4x the detail copy or replacement.

Some games come with uncompressed audio. Trails of Cold Steel 1 and 2 had that. 3 seems to have upgraded to Opus which is notable on its own.

1
julianReyes 1 point ago +2 / -1

Damn, love me some technical talk since I'm a video compression nerd.

Opus

I'm actually frustrated with how compression codecs never get used to the fullest, seing as I compress videos to maximize quality per bandwidth. Spotify (not that I use the gayass Swedish AIDS) still uses AAC at a very high bitrate when they could reduce costs by running all files as 64 kbps Opus.

0
MetallicBioMeat 0 points ago +1 / -1

I'm hoping things have gotten bad enough that developers have motivation to reduce size. It is to the point where Xbox and PS5 players will have to uninstall games. You can only fit a handful of 100+ GB games on a console SSD. When it fills up someone gets uninstalled and that uninstalled game doesn't sell DLC as easily.

Doubtful, I think the companies rather bet on having the one game to rule them all.

2
Rommsey 2 points ago +2 / -0

Compression is a big part of it yes and with cross platform support, especially legacy support on a variety of consoles, compression is that much more difficult because the CPU inside say a PS4, XBox One, Switch etc. are not really capable of on the fly decompression. The silicone tax is too high in this regard but there is more. Sometimes compression is a byproduct of game design optimization which is lacking here too. A given game is optimized since so many platforms find a given game supports it however space saving is aided when programmers and designers adhere to stronger standards in governing in game assets.

3
CnnWillBlackmailYou 3 points ago +3 / -0

That's nothing. Ark: Survival Evolved is so poorly optimized it can grow to more than 250G over time.

2
Nelrim 2 points ago +2 / -0

Thought this was going to be about system bloat.

2
AlfredicEnglishRules 2 points ago +2 / -0

It's amazing how fast game sizes have become, along with how fast computers being able to handle them. My phone has the specs to run Crysis, which at one time was a holy grail. The gamer PC seems to be moving up the ladder to higher and higher ranks to try to make their games that much better than others offered.

Is most of the bloat a lie? Sure. We don't need half of it, and should have the option not to take it. But they want the appearance of a massive game to fit the narrative of growing game size.

How can we promote Petebyte hard drives if there aren't games that need 500 terrabyts?!