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posted ago by The_Huscarl [M] ago by The_Huscarl +28 / -1

Hey everybody, So the runner up from the last suggestion thread was 7 Days to Die, an open world zombie survival game. I've heard it's quite popular and a lot of fun. What do you guys think about it?

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farstriderr 4 points ago +4 / -0

EDIT: GAME IS CURRENTLY ON SALE ON HUMBLE STORE FOR $7.50 UNTIL 6/14. https://www.humblebundle.com/store/7-days-to-die

Bit of a noob here. I only started playing in A19 (current version), though I do have 125 hours in the game already.

This fact alone is interesting, because The last game I played long enough to actually beat was monster hunter rise, and before that monster hunter world. Before that, the list was less than 5 games probably that I played nearly that long (recently). And I've played a lot. Good games, bad games, popular games, indie games, JRPG, ARPG, FPS, RTS, Survival, roguelike, you name it. I must have 50 to 100 games that I just downloaded and quit after playing once or twice out of boredom. Out of all those played recently within the last 5 years, the only ones I played over 40 hours were Total War:Warhammer (44), FFXIV (145), Destiny 2 (41), Monster Hunter: Rise/World (~100+ each), and Valheim (44).

Second, I have played a lot of survival games and put down almost all of them after a few hours. Minecraft, Ark, Conan, Citadel, NMS. Valheim was a recent one that I tried because of the hype, and I did get lost in the building and such for a good while....but felt no desire to continue past the second boss. Most survival/crafting games just feel lacking to me. Take Conan Exiles. I start it up, craft my starting gear, gain some levels, get some food stocked up, and go raid a small camp. First of all, it's not easy. Second, what is my reward for taking over the camp? Basically nothing...the loot is like some rocks and grass you can pick up off the bodies of the enemies you kill. Unless i'm missing something, there are maybe one or two 'chests' you can loot per camp and that's it.

So when a game like this comes along and I start it up based on a random suggestion here.....it causes a bit of introspection. Why do I like this game so much? I don't particularly like zombie games or survival games. Tbh those are the elements I dislike the most. There is no story, and quests are barely there.

Thinking about it more, the reasons I do like the game are the looting and building. Also gathering and crafting. But I'd say number one is looting. I've looted the same building multiple times and it is just as fun as the first for some reason. The loot is randomly generated even within the same building. Not only that, but you can loot almost everything you see inside a building. Trash cans, trash piles, cupboards, ammo piles, food piles, medical supplies, old forges, cars, desks, refrigerators, coffee pots, microwaves, boxes, toilets, sinks, stoves, water coolers, gas pumps, tool boxes, backpacks, purses, sports bags....and that's not counting the end of each building where there is a giant loot stash with gun crates and stuff. Perhaps no surprise I like this aspect, as some of my favorite games are loot heavy (path of exile, borderlands, destiny).

Then I really thought about it. I realized that this game is what I imagined the perfect open world game would be as a kid. GTA 3 was the first big 3d open world game, and while I never played it, I always thought the game would be in its final perfect form after one thing: you could enter any building you see in game. It still hasn't got there, but guess who has? 7DTD. Any building, structure, whatever that you see is lootable. You can go in any building on the map and see what's inside. I've delayed quests because I pass an interesting looking building on the way and kill an entire in game day just doing that. It's fantastic

I try to avoid zombies as much as possible and built a base that is basically immune to blood moons. I imagine this way of playing will get old eventually....but then there is always multiplayer which I plan on venturing into on the next version (A20). I also just discovered random map generators which let you customize the map with how many buildings you want etc, and there are also good mods like Darkness Falls.

I saw it described here as one of the best survival crafting games ever, and I can't disagree there. I've also seen a lot of reviews that say "well, if you like minecraft and you like zombie games, you'll love 7 days!" I hate minecraft and zombie games...but this game here is something else.

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GilaMonsterous 3 points ago +3 / -0

For a while, me and my brother had fun playing the game. We had a couple of bases set up, one for every day dwelling, and one with lots of traps for waiting out the blood moons. There's some aspects I like about the game, and some that I don't like.

On the plus side, I always enjoy base building games, and 7 Days does that pretty well. It has a flexible system for constructing walls, roofs, traps, and defenses, provided you have the blueprints and/or perks you need. Also, the vehicles were fun, and greatly improve the game. Running down zombies in a pickup truck is always fun, and they help out with the finite inventory the player has. Lastly, the game is mod friendly. Mods make any game better.

On the not so good side, I wish the game had more npcs. This seems like a common failing of survival type games. If you're playing in single player, you're the only non zombie that's actually doing anything, aside from shopkeepers who never move from their spot in the middle of their invulnerable fortresses. It'd be cool if you could find other survivors and rescue them, and have them help defend your base. As it is, the world just feels empty.

Another thing I don't like is that zombies can batter down anything. I get wood walls, I'll grant stone or brick, since they could go for the grout lines, but rebar reinforced concrete or steel? A rotting flesh zombie would shatter it's arms down to stumps. Instead, given enough time, even a single zombie could punch steel beams into pieces. I was rather annoyed when I started playing when I learned my plan of building a base on top of a steel bridge's structure to wait out blood moons wouldn't work, because zombies would just collapse it by destroying the base of it.

My opinion is it's a game made fun by the people you play with. I can't see myself doing it single player for very long. The game loop itself gets a bit repetitive. Go to a nearby house or building, loot it, bring loot back to base once your inventory is full. Rinse, lather, repeat.

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Plutossextape1 4 points ago +4 / -0

So you wouldn't recommend playing solo? That's a bummer because that's the only way I play games.

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GilaMonsterous 3 points ago +3 / -0

I can only speak for myself, but it's not the sort of game I'd enjoy playing on my own.

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deleted 1 point ago +1 / -0
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deleted 2 points ago +2 / -0
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farstriderr 2 points ago +2 / -0

I've been playing solo for 140 hours now and I find it addicting. However, the fun would definitely be multiplied 10x playing with a group...I can't argue that.

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HaveAnUpvote 2 points ago +2 / -0

Solo and group play are good. They have different challenges, but are both fun.

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farstriderr 2 points ago +2 / -0

The thing about not having quests and NPC's is....I don't really find quests and NPC's from most other games to be all that interesting or profound anyway. Talk to person. Get fetch quest. Go to X spot. Kill some monsters. Go back to person. Rinse repeat. It's all the same imo. And it gets stuck in this boring (to me) system known as "questing".

But the mechanics of gathering and building and looting are what make it compelling. I don't really think i'd like the game any more if they added 100 quests to it. I've played FFXIV which has over 300 main story quests and a lot of NPC's....and it gets old too.

The only things I can think of gameplay wise that would make 7days better are more loot, more things to craft, and playing with a team.

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GilaMonsterous 2 points ago +2 / -0

Well, if they put zero effort into the quests, they're going to be repetitive anyway. There's already the 'collect 20 bear asses' type basic quests from the static shopkeepers anyway. I meant more recruiting NPCs and building up a well defended base, and having the NPCs fight alongside you when facing a blood moon.

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HEXEN 3 points ago +3 / -0

Here's my initial review:

https://communities.win/c/Gaming/p/12hkhl5LQe/7-days-to-die--the-best-survival/

This game definitely satisfies the legacy itch, as you continue to come back to grow your base and defenses, progress your character, grow your wealth and accumulate resources.

I always enjoy games that let you build a fortress, or a castle per se, and this game definitely lets you do that. You get to watch the landscape around you turn barren to satisfy your building desires, and if you're a hoarder/collector gamer like myself, resource runs will begin pushing you further and further from your fortress, creating some real anecdotal magic around necessity and desire.

I got 450 hours straight out of this title, both soloing and with a partner. This was literally the only game I played, and although I'm taking a break at the moment, it's one of those magic titles that will be a blast to rediscover again when the itch arises.

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deleted 3 points ago +3 / -0
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HaveAnUpvote 2 points ago +2 / -0

It's good. It gets repetitive, but I've got hundreds of hours of playtime.

A few complaints.

Skill tree balance. It's not great. I wouldn't say there are any global 'must-haves', which is a big plus, but there are definitely skills that are borderline useless, and skills that are almost must-haves in certain trees. For example, if speccing into intelligence, you should take 'better barter'.

Acquiring Gear. Gear has a tier and a quality. Tier is generally better than quality. Gear can be aquired through looting, questing, and crafting. Looting tier is affected by gamestage, which increases for each day survived. Looting quality is affected by gamestage, certain items/skills, and rng. Questing tier depends on tier of quest, and quality is rng. Crafting tier is mostly based on rng from looting (recipes/parts), while quality is based on skills.

What this means is that if you're built to quest, crafting and looting gear can end up being pointless for quite awhile, since the gear tier of rewards will likely be higher than your gamestage or what you'll be able to craft. You also can't craft quality 6 gear, which means you'll eventually replace your crafted gear.

Horde Night and Traps/Turrets. The main benefit of horde night is XP, but traps/Turrets give no/reduced XP on kill and can be very resource intensive.

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Shwoogin 1 point ago +1 / -0

Just got this game based on you lads' reviews & notes. Thanks for the heads up, never heard of it!

Wish me luck.

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HEXEN 2 points ago +2 / -0

Best of luck! Any Q's just ask!

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Shwoogin 1 point ago +1 / -0

After downloading and installing I died repeatedly to a wild dog while trying to set up a bedroll in the nearest structure to my spawn, then I had to go to bed. So, I clearly have some shit to figure out, cause punching dogs in the face apparently doesn't work. Also, running around at night is apparently a bad idea too.

How important is it to lock down a structure right away?

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farstriderr 3 points ago +3 / -0

You should have a stone axe, bow/arrows, and a club before you start trying to clear a structure. When you start a game no zombies will spawn in your immediate area for a bit which gives you time to gather stuff to craft those items. You can also craft a spear and stone sledgehammer right away if you want to.

Also i'd suggest doing the little starting quests 'make a bedroll', 'craft a wooden frame' etc. Once completed you get 4 skill points.

I threw most of my skill points into a melee weapon skill (for me sledgehammer because I prefer that) so I could craft stronger ones and conserve ammo early on. Spare points go into 'mother lode' to make gathering easier early on. That's just me though.

Generally for skill points I would say pick one melee weapon, and pretty much whatever gun you find first after blunderbuss, and focus on those skill trees. Spare points into gathering skills, then after that it's basically whatever you want. Also drop a point in healing factor early if you find you're struggling to keep your HP up. It is important not to get hit if you can early on. There are status ailments that will fuck you up early if you don't have the meds to cure them. When fighting melee the key is patience, and trying to take the zombies one on one. Bait them to attack by just getting in their range, then back off, then swing at the head. Dogs are a pain especially early, you had some bad luck there. They're not in every house though.

As for a base, if you go in with standard settings you probably want to take over a building before the first night. Zombies will run at night. I basically hid in a house during the first nights before I was strong, but I also set my blood moon to a longer interval than 7 days so I had the time to waste.

Oh, another thing is that if you can, save any brass you come across. It doesn't have much use early game but later you need it to craft ammo.

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Shwoogin 1 point ago +1 / -0

Hmm I see. My first instinct, given I'm surrounded by dogs and zombies that want to eat me, is to run towards the first structure I see to put some walls between me and the zombie shit.

I'll work towards getting some stabbing implements first I guess haha.

I only had a bit over an hour to play last night so I really only had a chance to figure out the controls and mechanisms, gather some fiber, make a bedroll, die to a dog, and try to run back to my corpse a couple times.

Seems like it has a lot of potential, can't wait to get deeper!

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HEXEN 3 points ago +3 / -0

It really does. It continues to open up as you play.

Farstrider has completely nailed the friendly advice. I also chose a Sledgehammer for melee because it's one hit kill most of the time if you get head shots. Plus, like he mentions, it conserves ammo.

As far as base, I personally found the pre made structures to be a waste of time. I always prefer clearing a bit of ground and then starting to plot out a perimeter for my own design. You have a lot more control over choke points, doors, hatches, placement, overlooks, shooting towers, etc.

Another tip I can impart is to try and build near a Trader. It doesn't have to be right next door, but you want buy and sell runs to be easy and less of a trek.

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Shwoogin 2 points ago +2 / -0

I got to the point where I have a club, axe, a walled structure on lockdown, a set of clothes, a fire for boiling water... now I'm grappling with keeping my health up. It seems like I need some cooking tools, cause this charred meat ain't doing it for me. Ran around, squished a bunch of chickens and rabbits, wound up with two stinking pieces of burnt meat that didn't do squat for my health. Looks like I need a grill and pot to get some better recipes.

By the way, holy smokes, the building in this game is incredibly in-depth. I played a lot of No Man's Sky and Valheim, and I thought those were building-intensive games. This is on a whole different level, a bit overwhelming. I find myself sitting there reading through menus for long periods of time, as daylight ticks away, making me anxious as hell that I'm not making any moves to protect myself while I sit there and spin my wheels.

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HEXEN 3 points ago +3 / -0

I'd also recommend dumping perk points into the tech tree, forget which one it is. It's the tree that lets you build a workbench and cement mixers.

I think I played 80+ hours in my SP game before I found a schematic randomly in a destroyed workbench. Fortunately I had made the decision around hour 10 to just research it. Otherwise you're gimped until you find a schematic.

"By the way, holy smokes, the building in this game is incredibly in-depth."

This is one of the main sell factors in my view. It's almost like an RTS played in first person and with total architectural control.

I'll see if I can't get a small video up about my current SP game and fortress.

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farstriderr 2 points ago +2 / -0

I got most of my food early from scavenging.

However, the easiest (good) food to make early on is bacon and eggs. All you need is meat and eggs. Also you need a cooking pot for the fire and either have read the bacon and eggs book or put a point in master chef lv 1. Eggs can be found in the random bird nests scattered around the ground.